Passionate software engineer with over 12 years of experience looking to create extraordinary games. Committed to continuous learning and applying innovative solutions to deliver engaging player experiences.

Software Engineer 2 at Electronic Arts

Star Wars: Galaxy of Heroes Heroes of Middle-earth Plants vs Zombies Madden Mobile NBA Mobile

Pre-Commit

  • Respond to an engineering request for more timely automated testing
    • Design and implement a framework to run an extendable set of tests
  • Each test checks the changed file list to determine if it needs to run
  • Integrate with Jenkins to run tests when peer reviews are requested
  • Support tests written by the client, server, and tooling teams

AWS Device Farm

  • Compare and report on costs vs maintaining a decaying onsite device farm
  • Prove out a solution by locally building and running commands
  • Instrument testing on AWS device farm during existing Jenkins test runs

Record & Play

  • Identify a QA need to reduce repetitive manual testing
  • Suggest an approach of recording live gameplay and gather requirements
  • Design and implement a tool to capture gameplay steps, then integrate with an existing automation solution to replay them during automated testing runs
  • Demonstrate and promote the tool to QA
  • Offer support and extend functionality to support more environments

Additional Test Reporting

  • Respond to a QA request for more accessible test logging
  • Prototype and later refine a solution to report automated test results directly to the QA test tracking tool, Zephyr

Improve Test Automation

  • Replace frequent polling with a more performant relay of real-time updates
    • Batch frequent messages to avoid flooding the network
  • Refactor to reduce code duplication and simplify messaging
  • Increase testing up-time from 30% to 95%
  • Port existing automation framework to support a new title
  • Collaborate to support test automation for 5 mobile titles

Full Stack Software Engineer at Iron Horse Games

Steam Town

  • Quickly ramp up on a new project and development platform with no support
  • Upgrade UI with all new animations and resolutions
  • Refactor to reduce code complexity and quantity by over 50%
  • Replicate missing 9-slicing functionality
  • poster combat progression craft ancient weapons enemies

Superhero Comic Prototype

  • Efficiently prototype new concepts to facilitate design discussions
  • Smoothly reframe and brighten cells of a comic while panning across the page

Full Stack Software Engineer at 5th Planet Games

Dawn of the Dragons: Ascension - Steam Page

world map battle raid guild title

Campaigns Guild Feature

  • Partner with a game designer and software engineer to create technical design documents and plan feature development tasks
  • Implement the campaign feature across server and client components
    • Move across the shared campaign map with an energy resource
    • Strategically defeat nodes to limit buffs across the event
    • Compile rewards from loot pools and deliver them to player inboxes once the event is complete
  • Release and support the feature with bug fixes

UI

  • Faithfully implement UI intent from art team mockups and wire frames
  • Make UI/UX changes for improved clarity, player retention and monetization
  • Handle the necessary changes for a PC conversion including dynamic scaling and mouseover text

Support

  • Build, test, and maintain features across the server, client and admin tools
  • Efficiently fix bugs, add functionality, and review code changes

Software Engineer 2 at Northrop Grumman

plane mount pod map

Mission Control Accreditation

  • Create the cross-team integration environment for large (50,000+ man-hour) contract
    • Include necessary hardware components as well as software components with methods to rebuild updates
  • Create and follow a detailed series of test steps for accreditation
  • Manage a team of 5 engineers with source control in git and tasking in Rally
  • Create a RESTful Java API to forward messages to scripts and firmware

Mission Control Browser Tools

  • Prototype requested functionally and regularly meet with stakeholders to guide iterative improvements
  • Visualize and control hardware status including power, diagnostic reports and temperature
  • Allocate resources to enable focusing on individual signal sets
  • Build and configure a sequence of signal processing and analysis steps
  • Visualize location data over time for receiving platform and numerous signals

Prototype Internal R&D Projects

  • Display known network layout with the Java Universal Network/Graph Framework (JUNG)
  • Procedurally configure connected devices with the Simple Network Management Protocol (SNMP)
  • Exploratory project utilizing minimax in a rule-based environment to respond to network input

Sensor Chassis Test Suite

  • Startup and run diagnostic on test chassis
  • Install and validate test suite on an air-gapped network

Sensor Calibration Real-World Flight Testing

  • Validate processes documentation by running against real hardware
  • Direct a pilot to predetermined points near the facility antennae

Generalist Programmer / Owner at DoubleA Studios

Kelkom

  • LAN-based medical appointment scheduling and metrics system
  • Deployed on a tablet to replace a hardware unit with blinking buttons

TTRPG Visualization Tool

  • Character manager and visualization tool for table-top RPGs (Primarily D&D)
  • Includes a separate initiative tracking application with status effects and dynamic layout scaling

Windows Taskbar Messaging Tool

  • Broadcast messaging system for posts and advertising in a Windows toolbar
  • Includes tabs to track multiple messaging channels including financial advice and retail coupons

From Space (Twin-stick shooter)

  • 3 unique playable races
    • Junkers generate trash shields, create turrets, and fire rapidly
    • Space snails regenerate, charge forward, and gain a spread shot
    • Saucers turn instantly, fire homing missiles, and fire bullets that shoot more bullets
  • Enemies attempt to dodge projectiles, weaving through on higher difficulties
  • Enemies drop powerup crates

Side Projects

Online Portfolio (this page)

  • Use jquery to sort experience against a list of languages and tools
  • github

Dice Game

  • World space UI elements
  • Physics-based RNG
  • github

Manic Space Bot Repair (GGJ 2020)

  • Gather parts and fix the bots so they can repair the ship
  • Global game jam

How Our Mission Ended (GGJ 2019)

Lumen (GGJ 2018)

Ravenous Void (Ludum Dare 45)

  • Brave the unknown to gather the power to fend off the darkness
  • Procedural world generation
  • JSON-based music
  • ludum dare

Herding Cats (Ludum Dare 44)

  • Armed with a lazer pointer, try to get cats to assist in solving puzzles
  • ludum dare

AI Opponent for a Customized Chess Game

  • Use Negamax algorithm to select best move
  • github

Jigsaw Puzzle Creator

  • Chop any image into puzzle pieces and put them back together again
  • github

Education

Sacramento State

  • Received a bachelor's degree in computer science
  • Worked as an adjunct professor, tutor, and grader covering all undergraduate computer science coursework
  • Represented school in state programming competition

San Joaquin Delta College

  • Received an associate's degree in computer science